

> from my perspective - there are only 2 good choices for the rogue and 1 medicoreġ) st good choice being the high elves -> their archers can defend well and are good at clearing various sites due to high damage output - and the storm sisters are good for an elemental damage source that is not so easily resistedĢ) 2nd good choice are the draconians - passive hp regen helps with wounds the rogue t2-3 can suffer and the possibility of buffing their units by the elders are also really nice (great damage boost as it can help flamers defend properly and buff the possible assasins nearby)ģ) 1 medicore choice are the orcs -> their units get a melee damage boost and hp boost but the suffer from lack of resistance - which combined with the possibility of encountering a flame tank or apprentices or shamans makes the orc units realy squishy vs magic, not to mention easier conversion etc. (lets assume a small city start, few or medium amount of cities no new city placement) So my question is - in your opinion what race and specialization should the rogue use? Since rogue is on the weak side in the present meta - due to their best unit being a actual tier 3.5 not t4 - the time from early game untill the t4 spam time is more important for them than any other class (and this will also be true when the t4 spam counter patch will go live as the stalker will probably not be changed) - the race and specialization are more important for the rogue than anyone else
